A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.
Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.
Guardian of Faith is a level 4 spell available to clerics in Dungeons and Dragons. The spell requires only one action to cast and has a range of 30 feet. Once cast, the spell conjures an unseen force that takes the shape of a large, armored guardian. This guardian stands watch over a designated area for the next 8 hours, attacking any enemy that enters its range.
The spell is particularly useful in situations where a cleric wants to protect a certain area, but doesn't have the resources or manpower to physically guard it themselves. It can also be helpful for creating a defensive perimeter around a camp or other vulnerable location. However, some players may find the spell to be somewhat limited, as it only lasts for 8 hours and only targets a single area. Additionally, the guardian can only act as a defensive measure and cannot be used for offensive purposes.
Overall, Guardian of Faith can be a valuable tool for clerics looking to protect a specific area or group of allies. However, it's important to keep in mind its limitations and use it strategically in order to get the most out of it.
Guardian of Faith is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Guardian of Faith Pathfinder edition. Want to use Guardian of Faith in a VTT (virtual tabletop)? Try out SendingStone for free today!
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