Limited Magic Immunity: The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Innate Spellcasting: The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic, invisibility, major image, suggestion
1/day each: dominate person, fly, plane shift, true seeing
Multiattack: The rakshasa makes two claw attacks
Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
The Rakshasa is a powerful and cunning creature, with high AC and impressive abilities in Charisma and Constitution. As a Lawful Evil being, it is not to be trusted, and its immunities to certain types of damage make it a formidable opponent in combat. With a Challenge Rating of 13, it is a difficult foe to take down, and its intellect and resourcefulness make it a dangerous enemy overall. However, a strong strategy and careful planning can still give adventurers a chance at defeating a Rakshasa.
Rakshasa is D&D (Dungeons & Dragons) 5th edition content, but other TTRPGs may have their own version such as a Rakshasa Pathfinder edition. Want to use Rakshasa in a VTT (virtual tabletop)? Try out SendingStone for free today!
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